begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Sly";
	text1 = "Sly pointed his sword at me as I approached, as if to ward me away.";
	text2 = "Strangely though, he was smiling. _And a good morning to you too, sir. Interesting way of introducing yourself you have there._";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "You are under arrest by the order of Lord Blacken. Put down your weapon.";
	text1 = "_Ah, Lord Blacken is missing his pearls is he? I was wondering how long it'd take him to send someone looking for them-- good job finding me by the way._";
	text2 = "_But I don't think I like the sound of going back with you to rot in some dungeon-- as a matter of fact I don't like the sound of that at all. I think I'll hang onto my blade, thank you much._";

begintalknode 3;
	state = 2;
	nextstate = -11;
	question = "Then your life is forfeit.";
	text1 = "He gave a half bow that was little more than a nod, accompanied by a sweeping gesture with his sword arm. _Your move, master bounty hunter._";
	code =
	set_flag(200,4,2);
	erase_char(8);
	activate_hidden_group(2);
	set_name(9,"Sly");
	end();
break;
